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xAndrewRyan

1 Game Reviews w/ Response

All 8 Reviews

The game appears incomplete. The biggest setback is the frameRate, as it inhibits realtime gameplay - should be at least 30 fps. Jump("W") seems to be inhibited by the framerate; is not responsive enough. Is this a performance issue or a choice? Minor things would be having the sprite animation of a spinning ball match the acceleration of the sprite, having the action be something like "E", and reducing the volume of the sound effects.

muunae responds:

The framerate should be ok, bro. It was made in Construct 2, so the engine *should* have some problems in some computers as for most HTML5/flash games. Here, it feels very responsive, and in my university it also is very responsive.

For the sound of volume effects I lowered but I'll lower it more in the future versions, and I really suck at animation and main character stuff ;___;

Still, thanks for commenting / reviewing!

Age 30

Joined on 10/29/13

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