On non-mobile platforms, level 2 plays itself, and wins lol. I agree, music is a little carnival-esque/annoying. Grammatical and spelling errors. Add a HUD return-to-menu button for the how-to-play menu.
Round should not persist when the player runs out of clicks- which are not clear, add counter? Boring gameplay. Perhaps play with pressure of time restraint per round. Use visual elements to add flare or activity to sprites where there are otherwise none.
No menu screen, no kill screen, no score, no control or narrative explication or setup. Just drops you in and throws an obstacle at you. Also, should be set to 60fps for the speed sprites are moving.
Its an ok platformer. Performance is a big issue. It inhibits the control responsiveness.
If you kill the two enemies before the end of level 1, you can't physically jump high enough to finish the level. That's bad game design. One solution would be to spawn another enemy if enemies == 0.
Its fun from the start. Although its not particularly challenging- just hold down "A". Overall its successful if the aim is "fun".
The game appears incomplete. The biggest setback is the frameRate, as it inhibits realtime gameplay - should be at least 30 fps. Jump("W") seems to be inhibited by the framerate; is not responsive enough. Is this a performance issue or a choice? Minor things would be having the sprite animation of a spinning ball match the acceleration of the sprite, having the action be something like "E", and reducing the volume of the sound effects.
The framerate should be ok, bro. It was made in Construct 2, so the engine *should* have some problems in some computers as for most HTML5/flash games. Here, it feels very responsive, and in my university it also is very responsive.
For the sound of volume effects I lowered but I'll lower it more in the future versions, and I really suck at animation and main character stuff ;___;
Still, thanks for commenting / reviewing!
What a mysterious jogo. As has been said before, controls are fluid, which is a plus. But its an incomplete game, theres really too little here yet to appreciate or judge.
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